﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UGUISpriteAsset : ScriptableObject
{
    /// <summary>
    /// 图片资源
    /// </summary>
    public Texture textSource;

    /// <summary>
    /// 所有sprite信息，SpriteAssetInfor类为具体的信息类
    /// </summary>
    public List<SpriteAssetInfor> listSpriteAssetInfo;
}
